Quote:
Archonsod said:
As it is, as soon as your spellcasters revert to AI control you get something of a mixed bag. Sometimes they'll cast some useful spells, other times you'll end up with a level 10 mage, full fatigue and plenty of gems wasting his time casting some low level missile spell or similar ad naseum, or casting various shield spells despite the fact that they are nowhere near the fight.
|
The biggest annoyance I see are the weak 10 hitpoint mages casting fire shield or astral shield. Such a waste considering the mage will die 99% of the time from one strike anyways.
It would be nice if we could tell our mages ahead of time what battle spells they are banned from casting.