Ah, another suggestion to turn Dom3 into pure micromanagement hell (because there'll be plety of micro already despite the streamlining from Dom2) and remove the uniqueness of quite a few of the specialties that some nations have.
Let's see:
- Healing units, previously only for Pangaea and Arco until Faerie Court was researched, now for everyone
- Marketplace, giving enough extra respurces to turn any nation into an Ulm-like industrial powerhouse and neatly removes any penalty for low admin forts (not as much of an issue if fort selection is removed, but an issue nonetheless).
- Athenaeum: Let's remove the biggest incentive for choosing magic scales so those points can be used for something else. Right...
- Training Grounds: Yes, let's really make the sites Academy of War and The Ancient Master completely useless and worth exactly zilch when found, because we can just build our own wherever we want. And we'll also toss in some freespawn units as well. Really good idea there...
- Armory Hall: Who cares about the +20 to defense value and ballista accuracy, but giving +1 castle defense to all units is really going to increase the specialty value of units like Guardians of Ulm, Tower Guards and other such. Oh, wait...
And then I look at who the thread author is and am not surprised at all. Yes, the criticism may be harsh, but have you put any thought
at all into what you suggest? Any consideration on what it will add vs. what it will remove, and how massively all this (most of it badly thought out crap) would increase the micromanagement. We all saw what happened to Age of Wonders between the original and AoW2, and the single biggest problem with that was the massively increased micro that turned it from a wargame to an empire management game once you captured enough cities. If the comtents of the opening post were to be implemented as is or even in diluted form, we'd see exactly the same effect.
The only suggestion I liked was the Statue of Hero, because it doesn't have such a huge impact, but it's still too much micro, and would presumably also be destroyed whenever a province with one is conquered. After all, the invaders are hardly going to let the statue of a poster boy for some heathen faith stand so the locals don't get any ideas of resistance.
Edi