Quote:
Agrajag said:
The problem is when you resize 32x32 to 64x64 you get really ugly sprites.
Think about it this way, for each "original" pixel you get four "bogus" pixels, so image quality can drop rapidly :/
That's why I think the originals should be 64x64 and resized to 32x32 solely for dom2.
|
The units can't double in size, can they? They are drawn the same size as they were, or about the same size, judging from the screenshots. I didn't notice any spell effects being too big in regards to the units, although I don't remember any spell effects with the old sprites (lighting was old spell IIRC, but had new gfx). Any way, I presume that the mod sprites from DomII will look exactly like they were in Dom2 after they are resized to be twice as big. This is exactly what happened to e.g. the old Ulmish sprites drawn for Dom:PPP when DomII doubled the sprite size. They are uglier than other sprites, but that's not very noticeable until you have seen the Black Forest troops and realize what Ulm could have looked like.
My point is that even though old sprites made for DomII will look uglier when compared to the new Dom3 sprites, they won't look any worse as they'd have looked in a DomII game - if I quessed it right. However, recalling the Dom:PPP -> DomII change, so I'm pretty confident on this. Even more so than usual, when I argue just to prove my point.
