Thread: Babylon 5 Mod
View Single Post
  #1767  
Old October 10th, 2002, 08:37 AM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Babylon 5 Mod

Data file adjustments in progress:

Facilities - Ancient/Racial specific, Unique specific and Atmospheric modifiers.

More racial unique components (eg: Gaim Bulkheads, Abbai Shields and Hyach Targeting CPUs).

Crew components (eg: Chief Technician).

Space Stations based on Ringworld/Sphereworld concept, so you can put facilities on them.

More ship Enhancement components.

More Intel projects (including Covert Support).

More Events (Zathras needs an event for himself, and I need a Zathras pic if Simon is lurking).

Gravitic weapons (mostly Brakiri).

Add at least one basic weapon in each class so races get at least something for their research.

Changing the VehicleText to include Prototype and Advanced ship designs.

Shadow/Vorlon assisted tech ships.

Make the Nomadic races usable.

Drakh race.

Add in the other unique techs.

Fix Ancient Mid range Engines.

Fighter weapons (will be modded as we see how bad/good the current ones are in the test).

Complete Infantry/Troops revision.

Continued upgrade of AI.

Continued updates of General description files.

Was also thinking about adding a 'mini' planet with a wrecked ship pic to use as a randomly placed derelict ship that you can 'colonize' (ie: send a scientific research team) to get tech. It just won't be able to hold any facilities. It would be like a ruins planet but have a spaceship pic instead.

Did I miss anything?

Any requests here?

[ October 10, 2002, 07:58: Message edited by: Val ]
Reply With Quote