Thread: LOL v1.20 patch
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Old June 7th, 2006, 01:46 PM
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Default Re: LOL v1.20 patch

Quote:
Sammas said:
Demo users playing online - sweet.

Ogre balance? Why so? I don't think they were unbalanced for multiplayer.
Yeah, our beta testers (for the patch) were finding that the Ogres were consistantly winning battles. When I tried it out myself, I found the same thing, and when I did direct stat comparisons, the Ogre was overbalanced.

Which isn't too surprising, considering at one point I simply lowered the Ogre's price by $900 (from $6500 to $5600) without changing any other stats because he wasn't being used enough and his price was so high that nobody could buy him. So this change essentially fixes what I 'broke' then.

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