Quote:
Morkilus said:
I'm parroting what's been said in previous threads on tactical control... but the more control you have over tactics, the more difficult it becomes for the AI to compete. I'm assuming that the players that demand more individual control could care less for multiplayer since simultaneous turns are inherent to what makes this game work, so...
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Indeed, this is very true. Tactical combat is giving the human player a huge advantage. Take AoW for example. The tactical AI was good, but ofc not good enough, so it was possible to beat a stronger AI army with a weaker human usually.