I like it as it is, but if I could change anything about combat, it would be an extension of scriptable turns (ie 10,15 or 20 combat rounds) and the ability to 'turn off' certain spells from a given mages arsenal. In my games I avoid many research paths just so that my mages cannot cast a bunch of buffing spells after their scripts run out.
I realize that the effect becomes exponential in terms of system resources when dealing with large numbers of commanders, but...
While I am on the subject, being able to script independent mages in indy provinces as a part of map editing would be fantastic.
