Thread: Babylon 5 Mod
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Old October 14th, 2002, 07:43 PM

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Default Re: Babylon 5 Mod

Nomor
Sorry 'bout the mailbox filling up, left for PA on Friday to start moving some stuff back home and only just got back this morning (and straight back to work). I will d/l it all tonight and clean out the box. Between you and PF the box fills pretty quick

Timstone
I saw the E*Mail just before I left on Friday and printed it out to read while stuck in traffic, but the rainstorm kept me awfully busy I did look at it over the weekend, and think I'll be using some of it and adjusting the current costs and values. The whole problem was that originally it was designed totally differently but then not enough power was being generated, so I went back and upped most of the values, though I did some incorrectly. I will fix!

Killer
Sorry, work has had me a little too busy as of late. The really good news though is that we are getting very close to a finished product and will then go Gold.

All
I've got Raider facilities and a bunch of components, they have tested pretty well so far. I am working on the nomadic ships in the Data folder and also the ShagToth and Technomage special facilities for the game as well. Made an adjustment to the settings that makes long range combat a little more viable too.

I have a LOT of stuff in my mailbox, plus doing the once over on the three new races (or is it 4) to get ready to post a new ShipSet update.

Glad y'all like what you see so far and thank you to everyone who has been helping!!! The influx of ideas and graphics have helped to get this mod moving again!
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