Re: Babylon 5 Mod
Yeah, I noticed the loss of the Civilian/Corporate(anybody ever build a Corporate?)/Military modifiers to bases. I was going to have two copies of every base, one Civilian, one Military. With only 1 component difference, the Retrofit cost and repair time wouldn't have been a problem.
The enemy is approaching Sol III - the military is authorised to take control of all Orbital Facilites now!
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