Thread: Babylon 5 Mod
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Old October 15th, 2002, 09:22 PM

Jamorobo Jamorobo is offline
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Default Re: Babylon 5 Mod

Well i've started up a new game as EA (what's new there then ) with 3 planets to start with and it's now turn 110. I've had a look at the main races and this is what i've found....

1. Abbai are researching Gas colonisation i'm not sure but i don't think they should be researching this till Last! They are however doing quite well against the narns at the mo as they started about 2 sectors away from each other and have been battling each other from the start

2. The narns are not using their race specific weapons. They have enery mines up to level 3 and ion torpedos up to level 7 but they are still happy to use Light laser cannon 2's on their main ships insted???????

3. A general thing about the ai research is that they do not buy weapons quickly, this includes the "general light weapons" etc research so twenty turns in i'm zooming around with killer particle weapons while there still using light bLast cannons. Oh also there not researching combat support over level 1, they are fine with sensors but only go up to level 1 with ECM's.

4. I'm seeing alot of fighter-less carriers flying around.

5. Val- Please, you need to sort out Pulse weapons as they are too costly to research compared to laser weapons and arn't as good overall.

6. Is there anyway to get more than 7 main races in a game when selecting "high" amount of random cpu players.

The babylon 5 setting for the galaxy is very good. Overall the Ai is good, it's just a shame the shadows + vorlons can't do much when played by computer players

Well i think thats about it, i'll see if i can find anything else.
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