Thread: Babylon 5 Mod
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Old October 15th, 2002, 11:44 PM

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Default Re: Babylon 5 Mod

I am actually revising the Gas Giant colonies in a big way, instead of actually settling the planet, you will create a gas giant orbital colony that will be much smaller compared to the current gas giants. But, yeah, I don't really think any race should be researching it that early in the game.

Glad the Abbai are holding their own, they should be a mostly defensive AI when they are totally done.

I just got a Narn play-by-play research plan that will become the Narn research queue and we'll make adjustments for the weapons.

We could more combat orient the ai, what does everyone else think?

I thought the empty carrier syndrome was solved?

I am actually working on the pulse and the combination las/pulse stuff, it's just a bit tedious trying to compare it all out and balance it, sorry

Glad the galaxy settings are good, I appreciate the feedback, wasn't sure how that would work for people. Have you encountered a Hyperspace sector yet?

The Shadow/Vorlon (or any Ancient) races will get a big boost with the new Ancient Facilities I am working on for the next release. That should give the AI a bonus. I am actually surprised to hear they have done so poorly in your game, in the few tests I ran into them, the Shadows ripped my ships to shreds, I didn't even want to go try to take their world!!!
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