Re: Babylon 5 Mod
The first three are pretty much like Nebulea, though I think I raised the cloak level in the one to be a bit higher.
I had originally made #2 turbulant as well with random movement in it, but that was frustrating in the early game. Maybe I will put that back in. I was also adding 'blank' storms that will appear in the Hyperspace sectors to create random pools of instability.
I made another major adjustment, this time to Gas Giants & Colonies. They are a bit easier to research now, but don't yield the massive facility/cargo abundance that standard SE IV gives you. Instead you research orbital colonies which are more on par with Tiny and Small Class planets. They use the planet's atmosphere to recycle the Colony atmosphere, so 'domed' gas giant colonies around non-compatible atmosphere types for your race need more LS systems, hence the less space for facilities or ability to support a larger population. I have new pics for all the Colonies as well.
[ October 16, 2002, 01:19: Message edited by: Val ]
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