Re: Babylon 5 Mod
Val,
We could more combat orient the ai, what does everyone else think?
1.49.32 B5 mod, the computer races are easy prey to an agressive human race at present. Just push aside they ships and drop some armor troops on they homeworld and you just double the size of your empire. I will target the closest two to three AI homeworlds for a fast roll over by turn seventy or so. After that there no stopping an empire that three to four time larger than anyone either. The Last installment of B5 1.49.32 have the AI placing weapon platforms on they homeworld filled with point defense weapons. That didn't slow down my invasion at all. Just dropped in the Storm Troopers from troop transports.
The AI needs to be balance between a strong military force, strong econony with 15 to 20 space yards, a fast track research that centers on mostly weapons, and Lastly but a most important, is that the AI must be expanding into the surrounding systems right off from the start of the game as fast as possible. After colonize each planet, the first item that should be build is a weapon platform with the longest range weapon against spaceship the AI has, and a few point defense weapons to fill it out. Ai must keep on expanding, digging in as it expands, and with its mobile fleets in mothball waiting to counter any threats to it frontier and protect it homeworld from any threat.
That my two cents worth on what needed to improve the AI.
Also is there any other B5 races that you want to play test with and send you a detail research list for? I not a programmer, but I enjoy wargaming B5 over and over again.
Lighthorse
[ October 16, 2002, 04:15: Message edited by: Lighthorse ]
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