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Old June 11th, 2006, 11:34 AM
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Ed Kolis Ed Kolis is offline
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Dejavuproned said:
One thing I hope is already included for the game is an starfury style resistance system for armor and such. Like for example emissive armor rather then ignoring 15 points of damage it ignores 15% of damage, this i think is more balanced early through late game and makes weapons with really low damage but really high rate of fire doable without making them useless against emissive armor. Same goes with fighters since it looks like their weapons wont stack anymore rather they act like real fighter swarms and manuver/attack the target.
Really? I hated SF's emissive armor... it was rather bland compared to SE4's! After all, if your EA blocks 25% of all damage, rather than 25 points of damage per hit, all that does is effectively multiply your hitpoints by 1.2; it has no real tactical effect such as making your ship immune to fighter weapons and rapid fire weapons! Some may consider those effects unbalancing but I maintain that when modded properly, they can be quite interesting... MOO1 and MOO2 had "emissive" style shields, after all, and they were not horribly unbalanced! Instead, you had ships with Class 7 shields which were immune to mass drivers (6 damage) but not to heavy mass drivers (9 damage)... fascinating don't you think? Ships with heavy defenses requiring heavier armaments to damage them?

edit: oh, given that SE5's combat will be realtime, perhaps a better model for emissive armor would be "bleedoff rate"? So an armor might be able to bleed off, say, 100 points of damage per second (calculated per game tick internally so you don't have silly "the second is up, now the ship is invulnerable" exploits), so if it gets hit with an alpha strike from a bunch of fighters all at once, it would get damaged, but if one fighter fires repeatedly over the course of a second, the ship would not get damaged? The concept of "bleedoff" is a bit more in tune with the name of the armor, anyway
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