Thread: Babylon 5 Mod
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Old October 17th, 2002, 03:07 AM

AGoetz AGoetz is offline
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Default Re: Babylon 5 Mod

re Pathfinder's comments :
Seeing as how I like to have at lest 5 orbital facilites on my homeworld, ouch.

Something else I noticed by going high tech start - the AI's colony ships had no engines. By the time they put on the Colony component, reactor, armor, point defence, ECM and what ever else, there was no room left for actually going anywhere.
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