Thread: Babylon 5 Mod
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Old October 17th, 2002, 05:06 AM

Val Val is offline
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Default Re: Babylon 5 Mod

PF
Yeah, kinda difficult I'd like to make it so either you have to bomb a place into submission (or oblivion) or have to land troops to take it. That's the goal at least.
Shadows - I actually have to redesign the ancient ships so they only require a single of those components, to make it work in the AI.

SJ
They don't regenerate in that combat, but they do in between battles, right?
Also, I have some new Facilities, Planets and Components to add to the image mod. I used the latest 'master' files as posted on your page.

Timstone
Ok, now that I'm at my place, I was able to look in the AoG sourcebooks that I used as a basis for the weapons. The AM Cannon has difficulty in tracking fighters (has a negative bonus) and I had just set it as a standard that any weapon that is 0 or less will not be able to target fighters or other small targets (I like PFs analogy). I would agree that since satellites are easier to hit than fighters, there is no choice for Ship/Base/Sat, if I include Sats then I have to include fighters, which is not something that weapon is meant to do. Hope that helps
Also, used your Reactor spreadsheet as the basis for the new reactors in 1.49.33.

Jimbob
Spaceport - basic model - added to 1.42.33 until a better solution is found.
Nomads (as PF said) are incomplete, though I am striving to get them done by this weekend if possible. I have Raider facilities and components in a rough to go form (which include some Nomadic stuff). Send me your Nomad list (and any other lists), just send it to me in a private message (and let me know here) or to the b5mod@yahoo.com
Ancient colonies are available, but only if the Ancients research B5 Ancient Tech level 2. This should not be put in the AI, or be used in the PBW we are playing. It is there for an all Ancient game (once the other 4/5 Ancients are done) so they can spread out in the universe. I had made a mistake and given it to them at level 1. Oops!
The ability 6 description field says "1" where? Yeah, nitpick away, all typos should be reported to me. Although AI typos should also be sent to PF.
I have made some Nomadic stuff, if you want me to send you the 1.49.33 beta, i'd be happy to :0

AGoetz
Yeah, could you picture an ancient world being easy to take? Maybe intel could be used to weaken their base a bit, the only real way to get in is in mass waves. This is also why the Ancients aren't meant to colonize in a regular game.
I think that engine error could be taken care of through redoing the AI designs a bit, though I'm not really so worried about this until we are done.
The Gaim have some other nice advantages coming

Nomor
You weren't kidding, will look through them tonight!

[ October 17, 2002, 04:18: Message edited by: Val ]
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