Re: Babylon 5 Mod
Val/PF: Thanks for the info on the AM cannon problem. I didn't know you had to add the fighter string also, I thought you could add any string you wanted in any order you liked.
Val: I think yoiu've chosen the more game oriented reactor-spreadsheet for use in the game? I'm currently working on the animation for the jumpgate. But like I said, it will be low-res. I simply don't have the high-res material tow ork with. But that will be corrected in due time.
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