
October 19th, 2002, 07:20 PM
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Join Date: Aug 2002
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Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
Question on the AI_research: I did most of the AI in a quick, easy build. What are recommendations on making them unique (in how fast they research their race weapons and race-unque techs). Also, should I take out the weapon research that is not used in the AI_designcreation?
This is so the AI can cut to "the chase" so to speak and rapidly get tech it needs...
Also....post here if I left a tech out of a race's AI_research file. So many areass, I forget things
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I'm not sure if i've said this already but all races are only building ECM level 1 and no higher at the moment. This has probibly been changed allready though.
The ai also need more PDF on it's ships as i can easly wipe out 4 light crUsers with 4 heavy fighters!
The ai also needs to defend it's home worlds, in my game at the moment i flew a 24 battle crusier's and a dropship fleet in to 1 of the 3 homeworlds the narn had, so while they huge crusier fleets were charging around the place my fleet had to only contend with 2 relay stations armed with light bLast cannons, 20 pfd weapon platforms and about 5 repair tugs. i simply captured their planet and they went down from first to sixth!!!!!
Well anyway for EA techy uniqueness...
EA used Plasma weapons early on at the start of the minbari war ( The nova class ships had 22 twin linked plasma cannons!!!! ) However i don't recomend this for the ai as plasma weapons suck even thought they are cheap to research.
The main big EA gun is the painfull to research Laser/pulse array ( For those that don't know you need the following to get the first level in this weapon: Physics 2, military science 1, Laser weapons 7, Plasma weapons 7 and a level in adavance laser weapons!!!) This is the holy grail of earth weapons (well kind off )
This means EA ai will need physics 2 to get laser weapons pretty quickly, this should be fine as a good weapon, then military science a bit later to get pulse weapons. (if u want EA ships to use pulse weapons u need to remember that u need a level in particle weapons for every level in pulse weapons).
Particle weapons are needed for the Uni pulse cannon for fighters ( get this up to level 7 and u can fit 2 on a med fighter to get a "starfury" WOW!!! .
Do u think you could make it so large EA ships have 2-3 fighter bays on board. As this is a tatical advantage as well as being like in the series. I do it on my EA ships of Battle cruiser and above as with cobra bay 3's and 3 expanded fighter bays u can hold 18 heavy fighters, this takes care of any other fighters and of any small ships with boarding parties.
Oh that reminds me the ai does not use boarding parties so i never have to put self destruct devices on the ships. 
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