Re: Babylon 5 Mod
Jam: What race do you normally play as? If Shadows...their weapons for fighters are rather long-ranged and strong..
Not sure how to make the AI use more than one PD weapon...anyone know how? May PD as secondary weapon?
I can reset the battlestations (EA Relay station) to use heavier weapons (if I haven't done so already) but they will be used ONLY if the heavier weapons have been researched.
As for the need to do all that research, one thing to remember is one doen't want ALL (IMHO anyways) research to be weapons, infrastructure does have it place, otherwise the AI runs out of materials quick...
Another thing I noticed is that while the EA design fighters with missiles they do NOT build them. Must the AI dude put anotations for each type fighter in the AI_construction_vehicle file in order for them to be built?
Hmmm..all the race I checked have level 9-10 sensor and 6-7 levels combat support (multi-plex and ecm)...I simply have not added the ecm support/sensor support and advanced ecm methods/advanced sensor methods yet.
The ability for launching fighters is in designcreation, not sure how to have AI place fighter bay(s) on ships (as per the show).
[ October 19, 2002, 19:59: Message edited by: pathfinder ]
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