Re: Babylon 5 Mod
Working on the 1.49.33 release now, added PF's latest AI enhancements and all the shipsets he has sent in. Also added a bunch of pics from the vast assortment Nomor sent in. Worked some more on the components. Made a change to the fighters that might make them a bit less effective against
larger ships. Made some other changes as well and am also working on the Raiders/Nomads to make them more playable.
PF
Would rather have the races go for their unique weapons a little quicker, but the choice to when is up to you.
To get more PD weapons I had made PD one of the required components and had raised the per ton value so they had one, then inserted another PD requirment after a few other 'essential' components(this time with a lowered tonnage so they would take more), this seemed to work in my initial AI.
|