
October 19th, 2002, 09:36 PM
|
Private
|
|
Join Date: Aug 2002
Posts: 48
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Quote:
Originally posted by pathfinder:
Jam: What race do you normally play as? If Shadows...their weapons for fighters are rather long-ranged and strong..
|
-Well i play as Earth alliance most of the time, and my 4 heavy fighters armed with 3 uni-pulse cannons VIII each, took out 4 narn heavy cruisers all armed with 5-6 partical cannon V's and a plasma PDF weapon without a single loss.
Quote:
Originally posted by pathfinder:
As for the need to do all that research, one thing to remember is one doen't want ALL (IMHO anyways) research to be weapons, infrastructure does have it place, otherwise the AI runs out of materials quick...
|
-I'm just saying about weapons as the AI at the moment are doing fine with infastructure as they at turn 120 have all their facilities at level 3 except space yards. The only problem with the ai is that although they expand, they do not move population to colonies so facilities take ages for the ai players to build. The ai's only problem at the moment is that it's research is too much to do with infastructure and not enought to do with weapons and combat.
I'll for instance see on the player comparison that the narns for example have about the same amount of tech levels as me, i'll then decide to give them all the light/med/large general weapons techs i have, 3-4 levels of propultion and a few levels in a couple of weapons techs, they except and shoot up 50 tech levels on the comparision chart. This shows that they are researching alot of things to do with infrastructure, but not weapons. I keep having to give research gifts to make the ai challanging to play.
Quote:
Originally posted by pathfinder:
Another thing I noticed is that while the EA design fighters with missiles they do NOT build them. Must the AI dude put anotations for each type fighter in the AI_construction_vehicle file in order for them to be built?
|
-It might be that the ai just doesn't need to build them at the moment as it has enought fighters. On a similar note the ai only builds new ships, it is quite happy to have ancient designs rolling around untill they get killed, they don't seem to retrofit old ships in to new designs and especilly do not retrofit bases.
Quote:
Originally posted by pathfinder:
I can reset the battlestations (EA Relay station) to use heavier weapons (if I haven't done so already) but they will be used ONLY if the heavier weapons have been researched.
|
-you misunderstood me, i was EA attacking the narns and their bases defending their homewords were NOT upgraded from what they had first built them as and therefore you do not need to change any file, i'm just saying that they don't retrofit their ships.
-On your point about the ai running out of resourses i don't think that is quite true as with the reduction in maintanace costs you can support about 40-60 ships from one homeworld with about 10 mine/refinary things on them and still have enoght left for a large construction que
(this is early on in the game when ships don't cost loads).
-The ai is also not using mines as i've captured several planets where there have been mines on the planet but they have not been launched or to my knowledge used somewhere else.
__________________
JAM
|