Re: Babylon 5 Mod
Haven't a clue as to how to get them to move population, only time I have seen the AI do this is when I set the population minister on along with one or two thers when I am playing and not testing AI.
3 uni-pulse, eh?! I only use 2 with rest being reactor, engines and armor..  I had the Shadows with 10 light fighters take out 70+ Minbari frigates, corvettes and destroyers. The light molecular slicer they had (forget the level) had the Minbari outranged by a coupla spaces...no contest Shadows 70+ Minbari 0.
Funny, the EA AI is constantly upgrading the ships and bases....wonder why the Narn aren't...
Oh and Jam, not disagreeing with ya at all. See some of the same things, just mostly don't know what to do about them (me novice at AI stuff)
[ October 20, 2002, 00:40: Message edited by: pathfinder ]
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