Re: DUTCH TERROR! Mini campaign
I played the "Roadblock" part, and did not exactly do well. I went over the river on rafts, but got 4 or 5 trucks immobilised, with 2 units unable to get out, I made it across, and ended up "bogged" down fighting about 6 Al Queda groups, and a few RPG teams (I hate them so much), ended up in a defensive position, I eventually won the firefight, I was going to get the VP hex in the last turn, with the HQ unit and it's armoured transport, instead of going behind a house, it went on the "road" side, and got destroyed by another RPG team, which quickly finished off the HQ and that was the end of that.
Reload, got a few more of the trucks over, and used them (this is the first time i've had to use the old school "expendable truck" tactic in a looong time) to soak up OP fire and then move my commandos into the adjacent hex and take them out.
Heavy Sniper was in one of them, made a big difference, in ONE round, he took out the entire enemy HQ, and still had enough shots to take out 2 of 1 squad (in one "shot") and then 1 from another, forcing both to retreat.
The Al-Queda squads are tough to take on, and if you send one commando squad, chances are the 3 Ak's will tear the squad apart and hurt it.
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