
October 23rd, 2002, 04:00 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Babylon 5 Mod
Quote:
Originally posted by Nomor:
That seems perfect. Now how about lesser races having fighters that can hide in Asteroid belts and spy on their siblings. You could also give Asteroid Belts a 1% ship damaging property so that fighters could not park out there the whole time. Caused by stress and collisions with small debris. Ships with mining equipment would be immune to this effect?
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You could add sector-sight obscuration to asteroids, and then anything could hide in them. You could not set it up so that only fighters could hide there.
Asteroid belts have vast amounts of empty space between asteroids. Hiding in them is extremely unrealistic. For all of the probes that NASA has sent out through the asteroid belt in our solar system, none of them had to worry much about course corrections to avoid asteroid collisions (IIRC).
Sector-damage is a fixed value, not a percentage. If it does not do enough damage to destroy a component of a ship or the whole fighter in one turn, it will not do anything. eg: if the ship's weakest component has 10 hit points, then a sector that does 9 damage will never harm the ship. Partial damage does not stack outside of combat.
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