That might be even more fun .. having Asteroid Belts with random damage values that would or would not damage components based on their damage resistance.
"
Asteroid belts have vast amounts of empty space between asteroids. Hiding in them is extremely unrealistic. " I don't see how that follows. A NASA probe is designed to avoid collisions with objects.
A manned space craft could if it wanted manoeuvre close to a large rock, put on the parking break, shut down all non essential systems and make like another rock and thus be less visible than a ship in open space. The fact that there are large distances between asteroids still doesn't stop you from hiding behind one.
I thought this would a great motivator to research scanners and provide a strategy level that isn't there in the original game.
SJ: Thanks for the above.. oink in the flyment.
[ October 23, 2002, 18:58: Message edited by: Nomor ]