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RAEME_Dave said:
Basileus (or anyone), can you send me the stats of the Krasnopol? I am trying to "build" a Copperhead-based unit for WinSPMBT. The only thing I'm missing is accuracy. I can kill M-1's with one round if they are on target, but that's only about 25% of the time. Any thoughts to increase accuracy? I'm using the stats for an M-198 as my base, with a few increases here and there, and I also made it an ASM/LGB round. I'm not looking for super-realism here. I just want the system to be reasonably accurate (around 75% would be nice). It's a playability thing... 
Thanks all!!
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Hello RAEME_Dave. Default stats were:
Weapon 173 Krasnopol
Weapon Class 13 Anti Tank Missile
Accuracy 90
Weapon Size 0
Warhead Size 5
HE Penetration 0
HE Kill 0
AP Penetration 222
AP Kill 0
Sabot Penetration 0
Sabot Range 0
HEAT Penetration 60
Weapon Range 100
This was an unused weapon, found in every nationality's Kob but surprisingly overwritten by the AT-10 Stabber in Kob11 USSR/CIS/Russia. Stats are somewhat obsolete, straight from SSI development. Weapon Class 17 ASM/LGB is what I changed it to as well. Accuracy 90 seems on par with other laser guided munitions, especially since the Copperhead did a hole-in-one on an open tank target turret hatch once. I believe I infused HE effects and warhead size based on regular 155mm tube artillery rounds, as I was using the Copperhead surrogate as a bunker buster/bridge dropper as well as a panzerknacker. I no longer have the ersatz Copperhead I created, but I believe I gave the M981 launch vehicle a laser rangefinder (14 back then, 22 today); the same should be given to the OH-58D Kiowa or dismount forward observers. Good luck!
Basileus