Quote:
Tharivol_Street_Prince said:
Agh, sorry guys. Let me clarify.
Large army, not necessarily powerful units, but above militia-level units, augmented by friendly enchantments. I'm hoping on developing an army of otherwise unexceptional troops that become formidable with a bunch of spells. (I know, I was hella vague when I typed that. I don't usually think of making a large army when I'm playing, just a couple contingents of really experienced troops and a lot of PD. XD)
Oh, and it's on a single player game.
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That helps... on single player it's easier to develop and keep the army alive since the AI opponents don't know how to target your best armies and commanders.
I recommend a high level nature mage, air mage, astral mage, and earth mage. If you can't get all of those mages just gather which ones you have. Also have scouts follow them around in sneaking status carrying gems for the mages. With gems the air mage can cast a spell to block 80% of arrow and another spell giving all your units mistform. With gems the astral mage can cast antimagic which is very important and doom against enemy troops. With gems the earth mage can cast spells which raise their protection and without gems spells which allow your troops to do more damage. The nature mage is very important because this mage can cast relief which removes fatigue from not only your existing troops but your mages as well. With gems the nature mage can cast mass regeneration which is helpful especially for troops with lots of hitpoints. I might have missed some since I'm in a hurry... but what I listed will give you a tough army package.
Also place any weak and ethereal troops at the very very front of your battlefield and away from your main troops... this will allow your real army time to get those buff spells before taking damage.