Re: Heaven and hell
hi drac
seems like the to hit probability in relation to the amount of ammunition carried is the issue here,
for the gunners switch to AP/HEAT when the chance of
hitting the enemy goes up. or is it the net kill probability?
or does the game engine actually model the different effective range of each ammo type?
not sure about that yet but it seems like the days of forcing that 'one in a million' lucky shot are gone. nothing to cry over, if you ask me.
cheers
jan
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