Re: Access Violation During Turn Processing
only four minutes a turn man your lucky i've taken over a game on pbw and we have tomanually process turns and each turn run time is 45 to 70 minutes
as far as the cause is this like 8e or such
my suggestion based on a hunch is that the processing has gotten so big that its exceeding the currently avail memory (lots of prorams in use and or were inb use
also xp not real good like some op sys at recognizing program end and cleaning memory allocation
tend to leave a lot of mem marked in use for closed programs
if i knew of something better i 'd reccommend it but get spybot then go to veloci.com foor velociware and get rammedic might solve the problem
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Laaanndd!!!! ---lex luthor
se4 code
L+++ GDY $!+ Fr! C+++ SDS T+hot SF* TCP A&++ M++lrn Mp* RO!V Pw++ Fq Nd** RP+ G++ Au Mm+
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