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Old June 20th, 2006, 04:54 PM

Renegade 13 Renegade 13 is offline
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Default Re: Access Violation During Turn Processing

Quote:
Captain Kwok said:
Is there combat occuring during the turns in question?
It's quite possible, however it would have to be combat between AI's, not between an AI and me.
Quote:
psimancer said:
only four minutes a turn man your lucky i've taken over a game on pbw and we have tomanually process turns and each turn run time is 45 to 70 minutes

as far as the cause is this like 8e or such

my suggestion based on a hunch is that the processing has gotten so big that its exceeding the currently avail memory (lots of prorams in use and or were inb use
also xp not real good like some op sys at recognizing program end and cleaning memory allocation
tend to leave a lot of mem marked in use for closed programs

if i knew of something better i 'd reccommend it but get spybot then go to veloci.com foor velociware and get rammedic might solve the problem.
Your 45 to 70 minute game wouldn't happen to be TGE3 would it??

"as far as the cause is this like 8e or such" I'm not entirely sure what you mean by this

I doubt the problem is lack of memory, since I have 2GB of RAM and plenty virtual memory. Rarely is more than 500MB of the RAM in use at any one time. Also I have barely any background programs in use, and already have a RAM "cleaner" But thanks for the suggestions!
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