Re: Babylon 5 Mod
Thought I tried a Shadows task force of 9x Hv DD, and 3 troop transports with 250 light vehicles each again Grome home world. Grome had 56 satillites, 155 fighters, 10 x lt vehicles & 107 elite infantry with 12 wp (2x twin arrays and Combat sensor 4%) on the ground, fleet of 1x corvette, 1x frigate, 2x excort carriers(no fighters on board?), 1x ECM I Excort, 1x mine sweeper frigate, 1x destroyer mine layers and 1x Destroyer sat layer.
Grome forces were defeated in detail. Shadows lost 1x transport and damaging another transport(thus killing all the LV on board), plus 500 lt. vehicles, but third transport got in to drop 250 LV, winning by the second combat turn, then turning 7x wp's against the Grome fighters. Only three Shadows Hv DD were damaged, one at 90%. Note the Shadows vessels had no PDF for against fighters. They use their GP Molecular Slicer III at long range, scoring about 50% hits.
Grome didn't launched they mines into space, before Shadows attacked. We were at war and the task force was in the system for two turns before attacking their homeworld. The Shadows had no mine sweepers with them.
The battle for Grome world didn't Last as long, about 15 combat turns total.
If Dead Meat decides to drop out of the B5 campaign, may I have the Shadows, PLEEEEAAASSSEEE.
Lighthorse
[ October 26, 2002, 19:27: Message edited by: Lighthorse ]
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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