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JimKnopf said:
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DominionsFAN said:
Yeah Saber is absolutely right. Also, keep in mind..only use national troops in the early game, since they are kinda weak from mid game [I plan to make a Dominions 3 total conversion mod after the game is released -> you will be able to summon strong national troops in that, -> level 2/3/4 based -> better equipment and stats after each new level.]. Focus on spells/summons/crafting magic items/equipping comanders and SCs.
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The probabilty that I will buy Dom 3 has risen considerably during the last 24 hours. So I am looking forward to yor mod and will in the meantime follow your advice.
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Dominions 3. is a must have of course.

I hope that you will like my mod, it wont be easy to make it, since I plan it as a "total conversion" mod, so basically everything will be changed in it compared to the vanilla game. The hardest part will be the balacing, but I already have some mathematical plans regarding the balancing question. I will basically add for each unit stat/ability and items a basic value, and the values will be added together. The spell/gold/resource cost will depend on those values.
OF course all units will have new graphics, I wont use the Dominions 3. races, but "normal" fantasy races, such as the elves, dwarves and so on.
As for spells, I have an idea there also, but I keep that for myself for now...I am still thinking about that method.