Thread: Babylon 5 Mod
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Old October 28th, 2002, 02:54 AM
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Default Re: Babylon 5 Mod

Yikes!

Centaury heavy array is one mean mofo! The plasma accelerator can do heavy damage but has a range of only 1 (so far); decent jump gate/warp point assult in a battlecruiser but....Narn and Shadows molecular weapons out range it, as does EA ballistics and pulse/laser weapons.

Hehe, finding out the hard way playing the Minbari....my borders are like seives with the Raiders, Narn and centauri pouring through and the Brakiri being pests

One thing I see is that each race (except for maybe neutrals and those with no specific race-weapons/tech) will require different tactics/strategy, especially without "natural merchants" ability/trait.

Val" The AI_designcreation I made for the Technomages don't work---ship names/types/classes aren't matching

and Oops...me always tweaking and fiddling, hard to say if I have EXACTLY 1.49.32 meself

[ October 28, 2002, 01:00: Message edited by: pathfinder ]
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