Thread: Babylon 5 Mod
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Old October 28th, 2002, 03:39 AM

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Default Re: Babylon 5 Mod

Ageotz
The only reason I was thinking of making the Gaim Nomadic in the AI (not for the PBW) is that in the background info for the Gaim they never colonized outside of their homeworld, though they have been active in the galaxy. If I leave them as Neutrals they are stuck in their home system, if I let them be standard, they will settle the galaxy. By making them Nomadic, they get to be active in the galaxy, but (for the most part) will be limited to their homeworld.

PF
The Technomage ship designs won't work as they pretty much only have 1 ship (plus the holo Versions) and they have a sub sized sat to boot
The Heavy Array is nasty, if you can get up close and personal!!
Ya, each race will need individualized tactics and such, in due time

For .33 I have included component pics for:
594 - Pulsar Mine
595 - Quad Pulsar
549 - Molecular Disruptor
550 - Molecular Pulsar
854 - Scanner Jammer
867 to 869 - Refractive Armors
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