Thread: Babylon 5 Mod
View Single Post
  #2043  
Old October 29th, 2002, 01:17 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Babylon 5 Mod

AGoetz
Great Macnine will give a massive WP and Planetary Gun that will pretty much knock one ship out of existance every 5 turns.
Unique ship type hasn't happened yet, but it will give some new Ships (big surprise there) that will have built in abilities.

PF
I may have taken care of the problem in .33, so give what little hair you have left a rest (reference to you pulling your hair out over AI).

IF
Probably has something to do with upper end damage limits. What is the highest value it can get?

.33 News
Having some trouble with the Nomadic facilities, once it picks what it should at startup I will upload it.

Everything Done so far for .33:

1.49.33 - Made change to settings for combat modifier. Changed all Gas Giants to new size Groups to represent Orbital Colonies (Mid Range, Massive & Enormous), they have smaller facility and population allowances, but are more easy to research. Added Colony Pics for all the various types. Added new ruins tech (Universal Colonizer) and components for the Great Machine (Planetary Gun and WP). Added more Intel and Events. Revised Reactors for all classes. Added new Derelict ships to planet pack. Added updated AI. Added new WPOpen pic. Reworked combat adjustments for ships and fighters, added Vorlon Personal Transport and added Scanner Jammers to Ancient Ships. Added new Raider/Nomad components. Added new Ship Types (Nomadic, Minbari, Markab, Raider). Made some changes in which weapons can be put on WPs. Modified recycle rate and sizes of Fighter mounted ballistics to better represent the limited payloads. Fixed Technomage Centauri Holoimaged Pinnace typo. Added new Nomad components, changed Nomadic ships to have combo LS/CQ - LS requirement now for Resource gathering. Added new Component Pics. Added basic Nomadic, Raider and Ancient Facilities.

[ October 29, 2002, 12:06: Message edited by: Val ]
Reply With Quote