Quote:
PatG said:
Are the icon files as "full up" as the oobs?
Can new icons be added reasonably easily?
My thinking is this - across several threads there have been comments that some units like Brandenbergers, certain panzer variants, captured armour etc take up a slot but are rarely used and could be easily represented by manually building the unit in the scenario editor. A hopefully simple solution would be to create a set of "User" icons that could be grafted onto an existing unit to create an new unit. For example - to get a German Somua, load a French one and switch the icon to the German one from the User set. For the various panzer variants, tweak the values of the closest unit and switch the graphic.
Same for armoured trains of course 
AI wouldn't be able to make these picks of course but that should be a minor concern for most battles.
|
the game master icon list is already there for you to read - SPWW2-MasterIcon.txt. It will tell you if a slot is currently free. (but future revisions may use such, of course).
Quote:
For example - to get a German Somua, load a French one and switch the icon to the German one from the User set
|
Only of use if you want to restrict such units to scenario-only units, and also possibly liable to corruption is future game exes have a different icon assignation for the one that the scenario designer pokes in.
However - the unit really needs to be in the GE OOB as the Germans will use thier own formations, have thier own radio codes etc. "Buy Allies" even as "captured" will use the French (say) platoon/coy organisation, radio codes, weapon designations etc, simply replacing the crews names and training values with the target nation.
Cheers
Andy