Thread: ico questions
View Single Post
  #3  
Old June 23rd, 2006, 04:50 PM
PatG's Avatar

PatG PatG is offline
Sergeant
 
Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
PatG is on a distinguished road
Default Re: ico questions

Quote:
Mobhack said:
the game master icon list is already there for you to read - SPWW2-MasterIcon.txt. It will tell you if a slot is currently free. (but future revisions may use such, of course).

Ok. I was angling for an officially sanctioned permanent icon set that could be added to.

Quote:
Mobhack said:
Only of use if you want to restrict such units to scenario-only units, and also possibly liable to corruption is future game exes have a different icon assignation for the one that the scenario designer pokes in.
Scenario only would be fine and is the point - move the truely odd and rare kit out of slots and picklists.

Quote:

However - the unit really needs to be in the GE OOB as the Germans will use thier own formations, have thier own radio codes etc. "Buy Allies" even as "captured" will use the French (say) platoon/coy organisation, radio codes, weapon designations etc, simply replacing the crews names and training values with the target nation.

Cheers
Andy
Maybe the Somua was a bad example. But could one buy a troop of Pzkw38-T and hack their values into Flam Char Bs or whatever and add the right icon.

I am reminded of an ancient C64 game that used generic units but provided a table of values for the user to poke in to make anything from a Sherman to a M60. - A do it your self paper based OOB/Mobhack if you will.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
Reply With Quote