Re: Why am I not able to win the Orania Map ?
I'm having similar troubles. I can win Brittania pretty reliable, in a 3 nation game, with any nation I pick. But Orania kicks my butt.
Currently playing it as Ulm. My pretender is also an oracle, with 3-5-5 earth astral nature and 10 dominion. I tend to play pretenders like this, simply because they're easier for me to get value from. With mobile pretenders, I agonise over whether it's worth the risk to use him in this battle, worth the lost research to move him over here, etc. With an oracle, I can't move him, so I don't need to worry about it. I max the dominion, because my (admittedly limited) experience with the game tells me dominion is very important. How many times have I lost my entire army and snatched defeat from the jaws of victory when I gave the storm fort order? But I've found if I just keep him under siege and use preachers and temples with a very high dominion pretender, he'll evaporate. This particular pretender was built so that he'd be able to cast some important spells, acashic record, gift of health, the firbolg summoning spell, I forget the other one... I research acashic record first, then gift of health, then throw research into construction.
Ulm seems to have a significant advantage in the home-guard too... 10 points of defense is pretty meaningless with, say, Mictlan, but fairly powerful with Ulms troops.
I tend to use two different types of armies. One will be a mounted commander and several of Ulms ultra-heavy knights. Moving quickly, it's good for defense or offense, as well as squelching unrest. The other will be a foot commander, backed up by one or more master smiths, preachers, and engineers. I use sappers for my archery section (they aren't quite as good as Ulm Arbalesters or Longbowmen that I sometimes get to build when I conquer the right province, but they are fairly good and really rock for sieges as well.) Up front, three squads of troops, heavy infantry with shield and flail that can soak up plenty of missile attacks without a scratch, axemen on a flank I *try* to get in a position to flank the enemy after they are tied up on the shielded men (sometimes works) and light infantry with javelins (obviously from a conquered province, but fairly common) on the other flank and forward a bit, they're cheap to replace so I'd rather see them get hit than my axemen. Sometimes both types of armies combine, then the horsemen get stuck on a flank and told to hold/attack rear.
Generally I do quite well with battles, it seems. Lots won without a loss. But, so far, every game eventually ends with another nation bringing in an army so much bigger than anything I can field that it becomes hopeless... or else I lose my pretender, loaded with enchanted items and on top of the hall of fame, to a storm-castle command that doesn't work despite outnumbering the enemy by 10 to 1 with heavier troops, in which case I throw up my hands in disgust and quit.
I've tried with R'lyeh, Arcosephale, Mictlan, and Man so far, lost with all of them. I've conquered other maps with them fairly easily. So any tips you more experienced players might offer will be thankfully appreciated...
Oh yeah, fortresses, I've mostly used wizard towers and fortified cities in the past, this time I went with hill forts, for more defense. I generally try to place them as efficiently as possible, given that (if I'm understanding this correctly) perfect efficiency would mean every province without a fort borders one and only one province with a fort. I also weight provinces that have special troops I want to build (druids, for instance, as Ulm are a great boost, they can do everything my priests can do and a lot more.) Anyone else have insights into what fortresses to use and where to place them?
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