ulm troops are spendy, in resources as well as gold, and I haven't been doing very well with production, apparently. And not lasting very late into the game, either. So yeah, ~60+30 and maybe 5-6 leaders (1 or 2 actually functioning as leaders, the rest casters) was my main army last game when I gave up, somewhere around turn 25-30 I think. I think one problem was spending too much on local defense. But I'm not actually sure of that, it seemed a good idea at the time, and I'm not sure I can spot the error really... when I have three fortresses, two at least are pumping out troops as fast as their resources will allow, and I have spare cash, why not buff up the local defenses on border provinces?
The big limitation I ran into with ulm was resources. The troops are great, but even when gold is no problem there just aren't enough resources to pump them out at a rate above agonisingly slow. Playing the Brittania map against 2 opponents, I could grab a chokepoint or two and manage things so that my tiny little army just kept kicking butt, with minimal casualties that could be easily replaced, even get it growing slowly while continuously pruning back the enemies forces until I could finally move in and finish them. But on Orania, I couldn't get any chokepoints, any small defensible frontiers, so my army had to be split into 2 or 3 and then it was just too small to deal with the enemy assault when it came.
Doing better as R'Lyeh now, got to the place the turns are just taking sooo long I can't take anymore tonight though
