Re: Babylon 5 Mod
Current game status report : as the Gaim.
I've grabbed ~12 systems and am just trying to defend against all comers (I'm not at war, I'm just not signing any treaties). Currently in contact with the EA, Vree, Markab and Minbari (was in contact with the Technomages - but seeing as the standard AI file for them probably should still mention Nomad tech, they are now a productive planet supplying me with O2 breathers) and I'm going to have to build some new fleets after a Vree thrust (1 H Cruiser and 6 Cruisers) came through a Jump Point they hadn't exploited before and crushed the 7 Destroyers and 1 Frigate I had there - fortunately it's a dead system (asteroids only) and I was able to vector reinforcements to prevent them breaking out of the system. At least it's helping my tech - I can currently mix and match Gaim, EA and Vree weapons on my ships - and once the Markab and Minbari start sending anything more than a Scout my way I'll try to grab them too.
Currently spending 84K minerals on ship maintance - and with the exception of the first H Cruisers rolling of the production lines my heavist ship is a Destroyer ...
Designs in use :
Biting Ant : (Destroyer Hull, 2 Particle Concentrators, 1 PDF Scattergun, rest engines and bulkheads)
Stinging Wasp : (Frigate Hull, 1 Gaim Boarding Party, 3 Packet Torpedoes (next generation will mount an EA missile system), engines and bulkheads)
Just started producing
Red Ant : (H Cruiser Hull, 6 Particle Concentrators, 2 PDF Scatterguns, engines and bulkheads)
This is being interesting - hope I don't get an RCE.
[ November 03, 2002, 23:10: Message edited by: AGoetz ]
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