Re: GalCiv2 Expansion
Aside from wonders, planets in galciv2 seem to be lend themselves more distinctly to specific functions. I can't quite narrow down what makes me feel that way. Maybe it's simply because in gc2 you have fewer planets, so it's easier to keep track of their individualities.
In se4, there were the resource percentages which determined, at least in my case, whether the world was going to be mineral organic radioactive or research. there were also ruins, which only made the planet a higher priority to colonize - this little bit of individuality was lost once the ruins were discovered. Also, in some mods, bigger planets are your best space yards due to the higher population.
In gc2, you have specials in the different facility sites on the planet, so if I get a planet that has a 700% bonus to production in a square, I know that's going to be a production powerhouse... similarly, a planet with lotsa farm boosters can have a high population so I'm going to build economic boosters to increase tax revenue.
Typing it out has helped me think through it- I think gc2 has slightly more planet individuality, which is amplified by the fact that my games have always been on a smaller scale and with fewer planets than in se4...
any thoughts?
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