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Archonsod said:
With any game that includes a gradual power increase you get the same effect. Of course people rushing to get the better, higher class units are going to do well - otherwise what would be the point in having a research tree at all?
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Of course higher research spells are and should be better, but they are not perfectly so. My point was not 'shades suck because higher level stuff is better'. My examples, in fact, were of lower level spells.
By the same token, some high level spells are more than worth the research to get too, while others would barely be useful even if they were low level. Research cost can be a great balancer, but with so many spells it's silly to think it's perfectly applied everywhere.