Re: SE5, Tell Aaron what\'s on your Wish List
-----Can we have...?
- the ability to upgrade Ringworlds to Sphereworlds?
I don't think this has been suggested before..... good one!
-the "Neo-Standard" shipset(or a "create your own" type system I posted earlier): *World Ship*, Base Ship, Barge, Scout, Corvette, Huge Troop, Huge Fighter, Infantry Troop, etc.?
Neo-Standard is just a player-created mod. IMO it should remain that way. As for the "create-your-own-shipset" thingamajig, that would simply be too much coding and would require too much HD space.
-less expectation that newbies will or want to start modding?...a complete game with every idea...within reason?
Aaron is mainly concerned with getting the game code to work right; to let the game itself work right is the responsibility of those who buy it. Leave it as it is, or go and mod it. There's tons of modern games that allow and even encourage modding; why should SEV be any different, especially given the fact that its predecessors were easily moddable too?
-the ability to eventually recreate any thing that is destroyed?...Like, from what I've heard in SE4, creating a black hole is "the end" for that system. I may be mistaken.
-the ability to eventually destroy any thing created. Like a single star with a Ringworld or Sphereworld. I heard that you cannot destroy it in SE4.
Most of this sounds good..... but if a star is collapsed into a black hole, it would mean the end of the system, as planets and whatnot would be pulled in. Also, Ringworlds and Sphereworlds are gigantic, colossal structures in space, and must inherently have immense structural integrity to prevent it from collapsing, tearing, breaking, etc. Hence, it would be very difficult indeed to destroy a Ring/Sphereworld, at least without destroying the star inside it. With Ringworlds this is quite difficult but not all that difficult; simply avoid/absorb enemy fire, fly over the Ringworld's edge and let 'er rip. But Sphereworlds are closed spheres, and its entrances for ships are most probably protected by hatches of the same construction as the rest of the sphere, and hence destroying a star inside a Sphereworld would be very difficult indeed.
-excellent Ministers? I guess this would coincide with excellent Artificial Intelligence. But I assume this is already a priority.
IIRC, Aaron is indeed working on the AI as a priority project.
-the ability to travel between any stars without using Warp Points? This should include the ability to alter course to another destination if the appropriate communication technology is available. The travel should be much, much, slower and available from the start. It could be with current engines. This "conventional" travel would increase in speed with engine research; but always much, much slower than Warp Points.it should require no supplies used because it is assumed that the ships are resupplying at lesser systems in between the major systems that are shown on the map.
Suggested many times before. This would simply not fit into SE mechanics, which rely on warp points for traveling between the stars.
-a highly advanced form of travel similiar to warp point generator but leaves no warp point.
I.e. an FTL drive? See above.
-"Stargates"? These could be a later technology that allows special intellegence missions once you aquired a pass code key to the destination Stargate and a means to bypass defenses, if any. The Stargates could also be used for easier and quicker population tranfers via a automatic migration concept. Deciding to constuct a Stargate will also open you up to these new possible forms of infiltration.
Sounds OK, but then the late game, where every major planet is equipped with a stargate, would be a total chaos with troops hopping from planet to planet, all planets changing hands every few turns, borders dissolve, etc.
-neutral/minor empires that are significant in that they are insignificant. They would be so unimportant to the more intelligent races that their empire does not effect the major empires untill the minor advances enough to become a major; they could even be on the same planet together. The minor would then be in the same class as the other majors and can now be conquered, conquer, and colonize other systems in the new class.
Sounds good!
There could be several layers of classes, perhaps using the empire age system(newborn,young, moderate, ancient, etc.). This would be a great way to play online so that newbie empires are not instantly conquered(this could even be a form of continuous massively muliplayer). Minors could still communicate and trade with the majors to advance quiker to the next class if the majors would even acknowledge them.
The minors will colonize and conquer systems between themselves but when one becomes a major in the new class his home planet and technology and ships is based upon his empire in the lower class.
Also, remember, all majors of one class are just minors to the next higher class...Enjoy!
I don't know all the particulars to programming but "Wouldn't this be cool?!".
Mmmmno. Sorry. Turning SEV into an MMO4XG would simply require too much time, energy, HD space, and servers. MM is a single-man company; do you think Aaron's capable of setting up and maintaining his own server? This is a whole lot different from PBW, you know.
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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