Thread: Babylon 5 Mod
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Old November 9th, 2002, 06:16 AM
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Lighthorse Lighthorse is offline
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Default Re: Babylon 5 Mod

Val,

Finally overrunned the Shadow home world, but lost a third of the Narn's fleet to do it. Now fighting against everyone else, since the Narn now are way ahead in the victory score department. The Vorlon are pretty rough customer. Tried surprise attack against they home world, but I was the one surprised by 500 fighters. Excellent fighter weapon those organic lighting guns, range 4, hitting power in the range 4.
The other computer empire have problem with very poorly designed ships (armed with matter guns), speeds of two or three and next to nothing weapons. I checked what they were researching, some of the research items really were strange stuff. You may want to redesigned what they research areas, to propulsion, racial weapon and technology first, until they got good some racial weapons and speed. then switched it to other research fields.
I would be happy to assist, but it take me about a 2 weeks of playing two to three hours a night for play test a new race, up to hundred turns plus.
So instead playing each race, would it be easlier to set new research guideline for all AI empires. Research they own racial technology first, then racial weapon(s) to a effective level, increase propulsion, plus fighters, mines and ground vehicles.
That should stenghten their combat ability against human's players.

My two cent worth
Lighthorse

[ November 09, 2002, 23:16: Message edited by: Lighthorse ]
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