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Old July 4th, 2006, 11:24 PM

SafeKeeper SafeKeeper is offline
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Default Re: team victory conditions

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Surely that should be down to both players to organise, rather than the game? If you don't communicate with your allies, then that's whats going to happen.
The problem is that the way it is now you can't fight together, whereas if alliances were implemented, you could fight together. It's more than preventing accidental encounters.

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I'm kind of 50/50 on the whole alliance thing. On the one hand, it could prove useful to the AI to know that one or more players are working as a team (i.e. it could assess the threat of both players as a combined force rather than individually, and act accordingly).
Not to mention that you could script in advantages for the alliance players (shared vision, etc.).

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On the other, your troops are fighting to ensure that you become the one true god. I can't really see them being willing to work alongside these other guys who keep telling them their God is a fraud, and they should worship this other guy...
Yup. It's bending the rules slightly. But I can live with that. Just pretend they're fighting together temporarily for the time being or something.

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I can't picture Marignon working with Ermor.
Then don't set up an alliance with Ermor. Just that you can, doesn't have to mean you have to. It's like Age of Empires II: You CAN have the Aztecs fight the Chinese, but you don't have to if you're into realism.

(As a side note, it's funny how alliances and teams are in every RTS game, but when it comes to 4X, suddenly no one wants them)
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