Thread: Nazi German OOB
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Old July 5th, 2006, 07:10 AM
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Default Re: Nazi German OOB

Such units are realy not worth the bother. Less use than the 12-odds Brandenberger elements already in there.

If you really need some sort of partisan army - rewrite the Green or Blue OOB, as these generate central Europe batlocs. Not sure about Red without reading the code - probably Balkans?.

However as the only real users would be human players, you could simply add them to the OOB as new formations of irregulars of some sort. Then maybe change a few mortar units (or add some) etc. The AI would not pick them then, leaving whichever human player was to play these to select them as required.

Blue and Green exist as middle-Europe lists, to be rewritten as required by OOB designers. They have fantasy armies in place as placeholders. Red is a more soviet-supplied partisan army template for mainly Balkan mobs.

If it is only for scenarios (which really is the only worthwhile use I can see for partisan units, they are not used in campaigns and who would bother with them in regular batle generator games, really?) - simply use any old German infantry units (if you want them to use the nazi flag), and use the scenario editor to change stats etc. The "clone all" function in the CD edition makes this easy - just edit one sample unit to what you want, then use that function to copy the new stats to all others of that unit ID.

Cheers
Andy
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