farewell, Ronan
I'd like to thank Panther for starting this game. It's too bad he ended up in an untenable position so early, because I think in the last 20 turns or so, the game has started looking like what he intended.
I wouldn't mind seeing another such game (wyrms, dragons, mages, whatever) in the future (after this one is done). I think that to make diplomacy even more important, the number of starting provinces/nation ought to be reduced.
As a side note, Panther's game has the effect of illustrating Dominion 2's inherent variety. 16 wyrms in 16 different nations with 16 strategies. A beginner could look at the pretender builds on the wiki and learn a lot about the possible variety of strategies. If I were not sitting in an empty apartment, on my way out to move, I'd add a space on the pretender builds page (or maybe links) for people who want to explain how they chose their build. That way beginners would have a small reference of all the various strategies one can do with a single pretender, but almost any nation.
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