Val: Any chance of reducing the requirement for fighter bays on Carriers so that they can have some sort of defensive weapons

or even repair drones. At the moment it's set at 40%; 30% might be better. Also, when the AI upgrades my Carriers it turns all the Cobra Bays into Expanded Fighter Bays

, which can't launch.
There is a flaw in using the auto or Strategic combat mode and Carriers. Using the Strategic option as opposed to the Tactical mode the Carrier launches its fighters in large Groups of fighter wings e.g. 5 per wing. A shadow opponent simply swats these down 5 at a time

, and wins, whereas if you manually launch fighter units one at a time the Shadow can only destroy them one at a time thus allowing you to swamp the Shadow

and take him apart. I take it that all combat in the PBW will be of the Strategic kind and not Tactical?
(Is it not possible to allow repair drones on some of the larger capital ships?)
I just completed my first Stella Balancer and ended up with a Black Planet,

however regarding the construction of these Devices, could we not make use of Carrier Hulls. We could have a Version of the Carrier Hulls that would have to contain an Ancient Device as opposed to Fighter Bays thus allowing them to be constructed at Planets and then "driven" to the target Star. You could have a technology level of say "Ancient's Device Ship Hull ConVersion" if you wanted?

Just a thought.
[ November 28, 2002, 00:00: Message edited by: Nomor ]