Thread: Babylon 5 Mod
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Old December 3rd, 2002, 01:16 PM
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Default Re: Babylon 5 Mod

AGoetz: *scratches head....the newest Gaim AI_research SHOULD have ballistics to level 10 and very early on. As for the other weapons *shrug* I have repeated asked this past summer if I should leave off the majority of other weapons research and met with silence so I left it in. Do note that the Gaim also used lasers (but so far as I can tell only on battlecruisers)

I re-worked all the AI except technomages this week-end and finished Last night. Mainly on getting ship/propulsion and reactor research done a bit sooner. Plus re-worked Gaim AI_designcreation and added Dilgar creation.

Timstone: Super!

[ December 03, 2002, 11:18: Message edited by: pathfinder ]
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