Quote:
Nats said:
Whereas GC2 defines exactly how the game is to be played and then does it very well. It removes the micromanagement and repeatability of tasks to leave the player able to concentrate on the decision making and is more fun because of it. And yet viewing the battles is quite interesting and you never feel like you want to step in and take over. A few tactical options before the units go to battle would be nice though.
Nats
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Hmmm...Well the micromanagement is part of the reason I do play SEIV!

I
want to be able to control every single aspect of my empire; after all, if you weren't, you wouldn't be a very good dictator
Whereas GC2 is, in my opinion, quite limited as to your options. Essentially, play one game of GC2 and you might as well not play it again, since every game is the same; tactics are always the same, your options are quite limited. Whereas SEIV has tons of options, tons of weapons, tons of different strategies, etc etc.
Of course this is my opinion only, and you're not likely to share it

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